The Kingdoms of Evokeland
Yndikans Village

The Nature Kingdom is a land of forests and fertile fields, where life thrives in harmony. In the peaceful village of Yndikans, surrounded by the Yndikans Forest, the locals celebrate the Grand Tournament by inviting Evokers to their traditional orange-harvesting contest—a lighthearted break amid the journey.



Water Kingdom
The Water Kingdom is a serene and secluded land, seldom visited by outsiders. Its aquatic landscapes hide ancient mysteries, protected by the stillness and calm of the realm. During the Grand Tournament, Evokers are invited to join the Treasure Hunt and discover what lies beneath the surface.
Marock Village

The Earth Kingdom is a land of ancient traditions, where every step carries meaning. In Marock Village, Evokers passing through during the Grand Tournament are challenged to prove their strength and determination before the local tribe.



Clocktown
Clocktown is a small town shrouded in mysteries and legends, known for its haunted streets. Despite the supernatural atmosphere, the locals welcome Evokers with open arms: with the help of EvokeCards, they are able to ward off the ghosts that roam the town.
Fire Kingdom

The Fire Kingdom is intense and challenging, marked by scorching landscapes and energy constantly in motion. During the Grand Tournament, Evokers are met with a test of balance and determination: crossing a rope suspended over blazing embers.



Thundra City
Thundra is a bustling city, full of rhythm and constant activity. During the Grand Tournament, Evokers are invited to take part in the traditional marathon, a local celebration blending competition and community spirit. For the competitors, Thundra is a place where speed and strategy go hand in hand.


